Tiny Evil Iridescent Gelatin

Introduction
This page is intended for Baldur's Gate 3 or Dungeons and Dragons. It describes 3 new components:
- A new Origin: Luz the Ooze
- A new Race: Iridescent Gelatin
- A new Class: Mime
Altogether, they create a powerful narrative and gameplay experience.
- Fantasy: Multi { Type, Race, Class, Faction, ...etc. }, Ooze, Juiblex, No item
- Inspiration: That Time I Got Reincarnated as a Slime, Re:Monster, Terminator 2 (T-1000), The Rings of Power (Sauron’s slime form), Harry Potter (Horcrux)
- Concept: One character, multiple parts (connected)
- Gameplay: Split, Merge, Engulf. Assimilate 0 HP enemies to evolve
Luz the Ooze (Origin)
Background
You are an ooze. You are weak. You have no memory.
Mind Flayers abducted you, to enslave you as an Oblex Spawn.
As a sentient being, a rare quality among your kind, you seek to shape your own destiny.
You evolve. You absorb. All living forms must be dissolved.
Goals
Luz the Ooze
As you absorb oozes, you recall your own memories.
You ask yourself:
- What is an ooze ?
- What is phagocytosis ?
- What is exocytosis ?
- Are there different oozes ?
- What is a primal shard ?
- Am I a primal shard ?
You decide to rename yourself as Prime the Slime
Prime the Slime
You ask yourself:
- Are oozes my people ? Are they me ?
- Am I a fragment of something greater ?
- If I a am primal shard, shouldn't I rule over, or control other oozes ?
You start to remember. Your name is ... Juiblex.
Juiblex
The spawn you control was supposed to be your backup plan.
Your psychic connection with the mass was severed.
You ask yourself:
- Who did this ?
- Zuggtmoy ?
- Did she found a way to infect my oozes with spores ?
- Did she received help ?
- From Illithids ?
Whatever. I will dissolve them all.
Starting with Bwimb II, Turaglas and Zargon.
I must assimilate their powers. I need their essence.
It is time ... to claim ... what is mine.
Iridescent Gelatin (Race)
Meet The Blob, A Creature That Has Almost 720 Sexes — But No Brain
Forbes
slime mold with 720 sexes that can heal itself in minutes. The unusual organism has no mouth but can detect and digest food, and no brain yet can learn (...) has no brain but is able to learn (...) heals itself in two minutes if cut in half (...) and if you merge two blobs, the one that has learned will transmit its knowledge to the other
The Guardian
Stat Block
Tiny ooze, evil
Base stats
- Weight 1 kg
- Size Tiny
- Creature Type Ooze
- Alignment Evil
- Base Armor Class 1
- Speed
- Walk 1m
- Climb 0m
- Swim 0m
STR | DEX | CON | INT | WIS | CHA |
1 (-5) | 1 (-5) | 1 (-5) | 1 (-5) | 1 (-5) | 1 (-5) |
- Damage resistances --
- Condition immunities --
- Senses
- Blindsight 1m
- Passive Perception 1
- Skills --
- Languages --
Traits
-
Amorphous
Can move through a space as narrow as 2.5 cm wide without squeezing. -
Vulnerability to all damage
You take double damage. -
Aversion to all damage
If you take damage, you have disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
-
Assimilate
- Description Envelop 1 enemy with 0 hit point and a size equal to one size bigger than you or smaller. Copy 1 of its properties, among { maximum hit points, weight, size, base armor class, sense, ability score, passive perception, skill, proficiency, language, trait, feature, type, race, subrace, role, background, hometown, faction, condition }. Properties that are higher than yours are displayed as such. Properties with non numerical value you already have are not shown. The duration of a copied condition is extended until you drop to 0 hit point. Target is dissolved after the copy. You heal for a number of hit points equivalent to 1d4 times the challenge rating of the target. At any time, copied properties can be toggled, Off or On. If 2 properties have different values, and the value is numerical, the highest value is used for the character. Otherwise, both are used.
- Cost Action
- Range 1.5m
Explainer
Ooze
- No Brain
- No Head
- No Neck
- No Torso
- No Arm
- No Hand
- No Finger
- No Leg
- No Feet
- Acidic
- Amorphous
No Brain
- Immune to Ceremorphosis
- Can still be enslaved as an Oblex (Spawn, Adult, Elder), but what is the process ?
Immune to Ceremorphosis
- No Illithid Game over
- No Illithid power (unless they are assimilable conditions or features)
No { Head, Neck, Torso, Arm, Hand, Finger, Leg, Feet }
- No equipable items
Acidic
- No equipable items
- No inventory
No Hand
- No Weapon
- No Monk Strike
- No Somatic Spells (unless Innate / Cantrip)
- Assimilate a pseudopod from an ooze to deal damage
No Armor
- Increase you Base AC
- Use Unarmoured Defense (Barbarian + Monk)
No Potion
- Assimilate Max HP and sleep
No { Key, Toolkit }
- Assimilate a pseudopod from an ooze to deal damage
- Use Amorphous, when a small space is available
Amorphous
- Devs need to create mini tunnels everywhere (Ex: Nautiloid) so the player can assimilate corpses and evolve until ready to fight. There could be rooms dedicated to the ooze creature type, especially in early game, when Gaseous Form is not available yet to the player. Example: A cemetary, a torture room, ...etc.
Ability Score: 1 instead of 0
- 1 is the minimum
- STR 0: Helpless (Paralyzed, held, bound, sleeping, unconscious)
- DEX 0: Paralyzed
- CON 0: Dead
- INT 0: Uncouncious
- WIS 0: Uncouncious
- CHA 0: Uncouncious
- Assimilate Ability Scores from nearby corpses
- 0 Dexterity could be OK with a tiny corpse falling from the sky, in the range of assimilate, with nothing else to eat than dexterity. For example, a dead Mind Flayer Parasite. Could be used as a tutorial: "I am... weak. I need... to eat."
No Language
- Assimilate Language: Common from Humanoid (Ex: Dead Goblin)
- Assimilate Language: Animal from Animals
- Assimilate Language: Telepathy from { Us, Intellect Devourer, Mindflayer }
- Try to speak a language that Lae'zel understands. Otherwise, she will attack you. Which could be an opportunity. You don't need friends. Only food.
Size: Tiny
- No Tiny creature in the nautiloid, unless an oblex spawn (gain: pseudopod)
- Use Enlarge
- Assimilate Size: Small from a Dead Goblin in Surgery Room
- Heal
- If needed, use Enlarge again to become Medium
- Assimilate Size: Medium from a Lesser Hellsboar in The Helm
- Assimilate Size: Large from an Ogre
- See also Creature Size
Enlarge (Iridescent Gelatin)
- Similar to Enlarge (Duergar)
HP: Low
- Start as a Barbarian
- Assimilate HP: 49 from a Dead Mind Flayer in Nursery Room
- Assimilate HP: 150 from Zhalk in Nursery Room
- Assimilate HP: 666 from Raphael in Act 1 (Silence)
- Assimilate Diamond Scales (+100 HP) from Bulette in Dread Hollow
- Assimilate { Accursed Coins and Coin Armour from Gerringothe Thorm } (+100 HP) in https://bg3.wiki/wiki/Reithwin Tollhouse. Could be +600 HP if devs give a different name for every Accursed Coin feature.
Base AC: 1
- Assimilate Base AC: 15 from a Dead Mind Flayer in Imp Battle Room
- Assimilate Fiendish Blessing (+2 AC) from a Dead Cambion in The Helm. Given the title / description of this feature, to activate it, you might need to also assimilate both Type: Fiend and Race: Cambion.
- ★ Assimilate Base AC: 19 from Bernard in Arcane Tower
Speed: 1
- Assimilate Movement Speed: 9m, Flying from an Imp in Imp Battle Room
- Assimilate Movement Speed: 12m from an Ogre
- ★ Assimilate Movement Speed: 18m from a Steel Watcher
Senses: Blindsight 1m
- Assimilate Darkvision from an Imp in Imp Battle Room
- Assimilate Devil's Sight from an Imp in Imp Battle Room
- ★ Assimilate Blindsight from an Intellect Devourer in The Helm
STR: 1
- Assimilate STR: 19 from an Ogre
- Assimilate STR: 20 from Flesh in Balthazar's Outpost and the Vault
- Assimilate STR: 22 from Steel Watcher Titan in Steel Watch Foundry
- Assimilate STR: 23 from Apostle of Myrkul in Adamantine Forge
- Assimilate STR: 24 from Grym in Adamantine Forge
- Assimilate STR: 25 from Ansur in The Dragon's Sanctum
- ★ Assimilate STR: 27 from Qudenos in Lower City Sewers
DEX: 1
- ★ Assimilate DEX: 22 from a Steel Watcher
- Assimilate DEX: 22 from Orin in Bhaal Temple
CON: 1
- Assimilate CON: 21 from Bulette in Dread Hollow
- Assimilate CON: 24 from Grym in Adamantine Forge
- Assimilate INT: 24 from Elminster in Rosymorn Monastery Trail
- ★ Assimilate CON: 25 from Qudenos in Lower City Sewers
INT: 1
- Assimilate INT: 20 from Balthazar in Balthazar's Outpost and the Vault
- ★ Assimilate INT: 27 from Elminster in Rosymorn Monastery Trail
- Assimilate INT: 28 from The Netherbrain
WIS: 1
- Assimilate WIS: 20 from Deva
- ★ Assimilate WIS: 21 from Orpheus in Astral Plane
- Assimilate WIS: 21 from The Netherbrain
- Assimilate WIS: 22 from Countermeasure
CHA: 1
- Assimilate CHA: 19 from Orin in Bhaal Temple
- ★ Assimilate CHA: 20 from Deva
- Assimilate CHA: 20 from Ketheric Thorm
- Assimilate CHA: 20 from Orpheus in Astral Plane
- Assimilate CHA: 21 from Qudenos in Lower City Sewers
- Assimilate CHA: 22 from Countermeasure
- Assimilate CHA: 24 from The Netherbrain
Weight: 0.1 kg
- Assimilate Weight: 120 kg from a Lesser Hellsboar in The Helm
- Assimilate Weight: 500 kg from an Ogre
- Assimilate Weight: 550 kg from an Owlbear in
- Assimilate Weight: 750 kg from a Steel Watcher
- Assimilate Weight: 1800 kg from Steel Watcher Titan in Steel Watch Foundry
- Assimilate Weight: 4000 kg from Ansur in The Dragon's Sanctum
- Assimilate Weight: 5000 kg from Grym in Adamantine Forge
- Assimilate Weight: 6000 kg from Qudenos in Lower City Sewers
- Assimilate Weight: 10000 kg from The Netherbrain
- See also Creature Size
Grym has many interesting properties: STR 24, CON 24, Weight 5000 kgs, Base AC 20, Adamantine Skin (...etc), but you can only assimilate one.
Qudenos has many interesting properties: STR 27, CON 25, CHA 21, Weight 6000 kgs, Size Huge (...etc) but you can only assimilate one. There is another Red Dragon with similar properties at the end of the game
The Netherbrain has many interesting properties: CON 22, INT 28, WIS 21, CHA 24, Weight 1000 kgs, Size Huge (...etc) but you can only assimilate one.
Existing Features
Ability Score
- Assimilate Human Versatility
- Assimilate Slightly Drunk (Condition)
- Assimilate Mage-Animated (Condition)
Senses
- Assimilate Blindsight
- Assimilate Devil%27s Sight
- Assimilate Superior Darkvision
- Assimilate Web Sense
- Assimilate See Invisibility (Condition)
- Bulette is supposed to have Low-light vision
- Bulette and Black Pudding are supposed to have Tremorsense
- Truesight
- Keen senses
Mobility
- Assimilate Fleet of Foot
- Assimilate Mobile
- Assimilate Fast Movement
- Assimilate Relentless Avenger
- Assimilate Unarmoured Movement
- Assimilate Advanced Unarmoured Movement
- Assimilate Gloom Step
- Assimilate Web Walker
- Assimilate Levitating (Condition)
- Assimilate Shunt Through Space
Defense Rolls
- Assimilate Magic Resistance
- Assimilate Fey Ancestry
- Assimilate Multiattack Defence
- Assimilate Incorporeal Movement
- Assimilate Paragon of Charisma
- Assimilate Gnome Cunning
- Assimilate Halfling Luck
- Assimilate Brave
- Assimilate Muscular
- Assimilate Dark Devotion
- Assimilate Tactical Discipline
- Assimilate Reliable Talent
- Assimilate Stone Camouflage
- Assimilate Fey Life
- Assimilate Legendary Resistance: Incapacitation (Condition)
- Assimilate Agile Chassis
- Assimilate Perfect Sentry
- Assimilate Alert
- Assimilate Lucky
AC
- Assimilate Unarmoured Defence (Monk)
- Assimilate Unarmoured Defence (Barbarian)
- Assimilate Fiendish Blessing
- Assimilate Mirror Image (Condition)
- Assimilate Companion%27s Bond ?
- Assimilate Man%27s Best Friend ?
HP
- Assimilate Coin Armour from Gerringothe Thorm/Combat (+600 Max HP)
- Assimilate Coin Armour
- Assimilate Coin Cuirass (Condition)
- Assimilate Coin Cuisse (L) (Condition)
- Assimilate Coin Cuisse (R) (Condition)
- Assimilate Coin Helmet (Condition)
- Assimilate Coin Vambrace (L) (Condition)
- Assimilate Coin Vambrace (R) (Condition)
- Assimilate Visage of Cowardice
- Assimilate Visage of Greed
- Assimilate Visage of Guilt
- Assimilate Visage of Heartlessness
- Assimilate Visage of Obedience
- Assimilate Visage of Regret
- Assimilate Accursed Coins // One per Visage, must be renamed Accursed Coins ({ VisageName })
- Assimilate Gold Plating (+66 Max HP, CON 20, Base AC 15)
- Assimilate Tough (+24 Max HP)
- Assimilate Form of Dread(+15 Temp HP)
- Assimilate False Life(+N Temp HP)
Heal
- Assimilate Vampire Regeneration
- Assimilate Grim Harvest
- Assimilate Dark One%27s Blessing
Clear conditions
- Assimilate Psionic Skin Psionic cleans all conditions Ok if we can Toggle Off/On All learned Conditions so we can set them back
Escape
- Assimilate Ethereal Escape But need a second incubus to get the tag Incubus
Damage Reduction
- Assimilate Unstoppable (Condition)
- Assimilate Great Wyrm%27s Scales
- Assimilate Sturdy (Condition)
- Assimilate Uncanny Dodge
Resistances
- Assimilate Dwarven Resilience
- Assimilate Hellish Resistance
- Assimilate Draconic Ancestry (Acid)
- Assimilate Draconic Ancestry (Lightning)
- Assimilate Draconic Ancestry (Fire)
- Assimilate Draconic Ancestry (Poison)
- Assimilate Draconic Ancestry (Cold)
- Assimilate Undead Ward Aura (Condition)
- Assimilate Invigorating Fanaticism (Condition)
- Assimilate Shadow Veil
- Assimilate Spider Fall
- Assimilate Feline Fall
- Assimilate Nature%27s Step
Almost All Resistances (Not shown, to be filtered)
- Assimilate Living Shadow
- Assimilate Edict of the Old Lord Skull (Condition)
- Assimilate Necrotic Veil (Condition)
Partial Immunities
- Assimilate Divine Health
- Assimilate Purity of Body
- Assimilate Immune to Control Undead
- Assimilate Turn Resistance
- Assimilate Immutable Form
- Assimilate Throw Damage Immunity
- Assimilate Ethereal
- Assimilate Unearthly
- Assimilate Shar%27s Sight
- Assimilate Numb (Condition)
- Assimilate Curdled Liver (Condition)
- Assimilate Inevitable Resolve
All Immunities (Not shown, to be filtered)
- Assimilate Sanctuary (Condition)
- Assimilate Adamantine Skin
- Assimilate Shadow Visage (Condition)
- Assimilate Eternally Bound (Condition)
- Assimilate Invulnerable (Condition)
- Assimilate Silvered Bulwark (Condition)
Death Immunity (Not shown, to be filtered)
- Assimilate Undead Fortitude
- Assimilate Child of the Moonmaiden
- Assimilate Zariel%27s Protection (Condition)
- Assimilate Unbeating Heart (Condition)
Attack rolls
- Assimilate Pack Tactics
- Assimilate Fishfolk Faithful
- Assimilate Scenting Blood
- Assimilate Blood-scent Frenzy (Condition)
- Assimilate Channel Divinity: War God%27s Blessing
Attack
- Assimilate Permanently Armed
- Assimilate Improved Critical Hit
- Assimilate Brutal Critical
- Assimilate Extra Attack
- Assimilate Bestial Fury ?
- Assimilate Savage Attacker
- Assimilate Multiattack
- Assimilate Crude Frenzy
- Assimilate Fast Hands
- Assimilate War Priest
- Assimilate Unnatural Growth
- Assimilate Grasp of the Forest
- Assimilate Phalanx Formation
- Assimilate Elixir of Bloodlust
Damage
Attack Damage
- Assimilate Ethel%27s Twisted Blessing
- Assimilate Berserk
- Assimilate Infernal Fury (Condition)
- Assimilate Psionic Empowerment
- Assimilate Fury of the Small
NB: Split into small instances in order to use Fury of the Small
Weapon Damage
- Assimilate Brute
- Assimilate Improved Divine Smite
- Assimilate Martial Advantage
- Assimilate Prey%27s Scent
- Assimilate Lunar Legionary (Condition)
- Assimilate Brand of the Silverlight (Condition)
- Assimilate Revenant%27s Ire
- Assimilate Shadow Ambush
Shadow
- Assimilate Aura of Vile Oblivion (Condition)
- Assimilate Extinguishing Malice
Invisibility
- Assimilate Shadowblend
- Assimilate Innate Invisibility
- Assimilate Invisible (Condition)
Unarmed Damage
- Assimilate Ki-Empowered Strikes
- Assimilate Manifestation of Body
- Assimilate Manifestation of Soul
- Assimilate Manifestation of Mind
- Assimilate Infernal Fury (Condition)
Spell Damage
- Assimilate Grave Magic
- Assimilate Empowered Evocation
- Assimilate Spell Sniper
Concentration
- Assimilate Focused Conjuration
Vulnerability
- Assimilate Flames of Avernus (passive feature)
Clones
- Assimilate Culling Strikes
Auras
- Assimilate Aura (disambiguation)
- Assimilate Fetid Aura (Condition)
- Assimilate Harrowing Presence
- Assimilate Sacred Defiance Aura (Condition)
- Assimilate Myrkul%27s Presence (Condition)
- Assimilate Undead Ward Aura (Condition)
- Assimilate Spindleweb Fanaticism (Condition)
- Assimilate Orphic Favour Aura (Condition)
Retribution
- Assimilate Divine Smite
- Assimilate Parry
- Assimilate Riposte (passive feature)
- Assimilate Guardian of Faith (passive feature)
- Assimilate Retaliation
- Assimilate Intense Adamantine Backlash
- Assimilate Caustic Retort (Condition)
- Assimilate Infernal Retribution
- Assimilate Blazing Hide
- Assimilate Fire Shield: Chill (Condition)
- Assimilate Fire Shield: Warm (Condition)
- Assimilate Toxic Secretions
- Assimilate Infested
- Assimilate Infested (Condition)
Tadpole
- Assimilate Charm
- Assimilate Favourable Beginnings
- Assimilate Psionic Backlash (passive feature) ?
One shot kill (Not shown, to be filtered)
- Assimilate External Digestion // Dangerous if a Mime is used
Negative
- Assimilate Under Operation (Condition)
- Assimilate Lobotomised (Condition)
- Assimilate Sapped (Condition)
- Assimilate Newborn (Condition)
- Assimilate Weakened
- Assimilate Dying (Condition)
- Assimilate Fear of Wolves
- Assimilate Magic Allergy (Condition)
- Assimilate Silent
- Assimilate Clown Face-Paint (Condition)
- Assimilate Antimagic Susceptibility
- Assimilate Aversion of Fire
- Assimilate Volatile Blood (Condition)
- Assimilate Sunlight Weakness
- Assimilate Sunlight Hypersensitivity
- Assimilate Forever Indebted (passive feature)
- Assimilate Psychically Dominated (Condition)
...etc
Devs can create positive features fuelled by these negatives features For example, balance a malus with a bonus. When X gain Y This mechanic incentives the player to learn every condition / feature prsent in the game Even if a feature looks bad at first sight, it might be compensated later on
A coloration system should indicate the rarity of the feature The rarity is determined by the rank that the feature has in the list of the features; list being ordered by number of occurences (the number of times it is attached to a creature)
Potential
- Assimilate Wild Strike
- Assimilate Improved Wild Strike
- Assimilate Primal Strike
- Assimilate Slayer Form (Condition)
- Assimilate Sel%C3%BBne%27s Ire
- Assimilate War Caster: Concentration But needs to work with Engulf
Misc (Useless, to be filtered)
- Assimilate Territorial
- Assimilate Merry Revelry
- Assimilate Vengeful Guardian
- Assimilate Dead (Condition)
New Features
List of oozesSometimes, features seem upgraded:
- Innate Spellcasting (Adult Oblex)
- Innate Spellcasting (Elder Oblex)
- Sulfurous Impersonation (Adult Oblex)
- Sulfurous Impersonation (Elder Oblex)
As Juiblex is every ooze at once, both can be applied at the same time.
Sometimes, features look similar:
- False Appearance ( { Ooze Race } )
Especially when considering passive features (Ex: when you do not move)
If a situation triggers multiple features All of them apply (at once, at the same time). If multiple results succeed If some of the results are exclusive Compute all buckets variations of results than can be applied at the same time Apply a random bucket Otherwise Apply all results
False Appearance can be conditionned for roleplay. For example, you probably cannot look like a beverage or be drank as such if are huge. People would notice that something is wrong.
When a race is required in the description, the developers have the choice. either they rewrite the description so no ooze race is required to activate the feature (easier to manage for the player, eliminates redundancy) or they leave the description as it is (need to assimilate every race, duplicated features)
Oozes
Fast Pseudopod
Pseudopod is also a bonus action.
Unarmed Pseudopod
Pseudopod is also an unarmed attack.
Swamp Stealth
The dipsa gains +2 to Stealth in swamp terrain.
Discreet Bite
The bite of a dipsa is barely perceptible and the wound is quickly anesthetized. A creature bitten must succeed on a DC 15 Wisdom (Perception) check to notice the attack or any damage taken from it.
Translucent
The dipsa can take the Hide action as a bonus action on each of your turns.
Charming Presence
The treacle has an uncanny ability to sense and to play off of another creature’s emotions. It uses Charisma (Deception) to oppose Wisdom (Insight or Perception) skill checks made to see through its ruse, and it has advantage on its check.False Appearance (Amber ooze)
The amber ooze is indistinguishable from a pint of ale or mead as long as it does not move.
Infuse
A victim that has ingested an amber ooze must make a DC 12 Constitution saving throw. On a successful saving throw, the amber ooze is expelled from the host’s body into an unoccupied space within 5 feet of the host. On a failed saving throw, the amber ooze infuses itself into the host’s body. The amber ooze has total cover from effects outside the host’s body, and is blind and deafened. While the amber ooze is infused, the host creature must succeed on a DC 12 Constitution saving throw at the beginning of each of its turns. On a failed saving throw, the host takes 7 (2d6) acid damage, or half as much damage on a successful saving throw. If this damage drops to host to 0 hit points, its insides are liquefied and another amber ooze is created. An amber ooze can be forcibly removed with magic such as lesser restoration.
Corrode Metal
Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance (Gray ooze)
While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Ooze Cube
The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube’s Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.
Transparent (Gelatinous cube)
Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube’s space while unaware of the cube is surprised by the cube.
False Appearance (Mudbog)
The mudbog, while not moving, is indistinguishable from a muddy puddle.
Acid (Mudbog)
A mudbog secretes a digestive acid that quickly dissolves organic material, but not metal or stone. A creature that attacks the mudbog takes 3 (1d6) acid damage. Any wood or other organic material that touches the mudbog is pitted. Wooden weapons suffer a cumulative –1 penalty to damage rolls made with it unless it is magical. When this penalty reaches –5, the weapon is destroyed.
Spider Climb
You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Ambusher
In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised.
Damage Transfer
While grappling a creature, the slithering tracker takes only haIf the damage dealt to it, and the creature it is grappling takes the other half
False Appearance
While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a DC 18 Intelligence (Investigation) check.
Keen Tracker
The slithering tracker has advantage on Wisdom checks to track prey.
Liquid Form
The slithering tracker can enter an enemy’s space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.
Watery Stealth
While underwater, the slithering tracker has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action.
Corrosive Form
A creature that touches the pudding or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the pudding corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the pudding is destroyed after dealing damage. The pudding can eat through 2-inch-thick, nonmagical wood or metal in 1 round.
Season’s Change
If a sap demon (or its host) takes at least 10 fire damage, it also gains the effect of a haste spell until the end of its next turn. If it takes at least 10 cold damage, it gains the effect of a slow spell until the end of its next turn.
Broken Shell
A creature that hits the skitterhaunt with a melee attack while within 5 feet of it takes 5 (1d10) acid damage.
Infest Vermin
If the skitterhaunt damages a Medium or smaller beast, it can try to infest it as a bonus action. The damaged creature must succeed on a DC 14 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. If the disease reduces its hit point maximum to 0, the skitterhaunt has devoured the creature’s insides and the affected becomes a skitterhaunt, retaining its outward shell but replacing its flesh with skitterhaunt ooze.
Innate Spellcasting (Adult Oblex)
The oblex’s innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no components:
- 3/day each: charm person (as 5th-level spell), color spray, detect thoughts, hold person (as 3rd-level spell)
Sulfurous Impersonation (Adult Oblex)
As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 1d4 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum’s space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex’s main body and the simulacrum. The simulacrum disappears if the tether is severed.
Corrupting Touch
When a corrupting ooze scores a critical hit or starts its turn with a foe grappled, it can dissolve one leather, metal, or wood item of its choosing in the possession of the target creature. A mundane item is destroyed automatically; a magical item is destroyed if its owner fails to make a successful DC 16 Dexterity saving throw.
Strong Swimmer
A corrupting ooze naturally floats on the surface of water. It swims with a pulsating motion that propels it faster than walking speed.
False Appearance (Livestone)
While the livestone is solidified and remains motionless, it is indistinguishable from a typical stone.
Stone Camouflage
The livestone has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Irritating Fumes
If a metallic ooze takes fire damage, it emanates a cloud of semi-transparent vapor that irritates the eyes and respiratory system of living creatures within 10 feet of it. All creatures other than undead or constructs within the area must succeed on a DC 15 Constitution saving throw or take 10 (3d6) acid damage and be poisoned for 1 minute. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. The cloud disperses in 1 minute, or can be dispersed by a moderate or greater wind.
Ooze Mass
The ooze takes up most of its space. Other creatures can enter the space, but a creature that does so is subjected to the ooze’s engulf and has disadvantage on the saving throw. Creatures inside the ooze can be seen but have total cover. A creature within 5 feet of the ooze can take an action to pull a creature or object out of the ooze. Doing so requires a successful DC 15 Strength check, and the creature making the attempt takes 9 (2d8) necrotic damage. If a skeleton is pulled out, it animates as if the skeletons ability was used.
Undeath
An undead ooze doesn’t need air, food, drink, or sleep.
Superheated
Creatures that touch the magma ooze take 7 (2d6) fire damage. Any nonmagical weapon used to attack the magma ooze melts and warps. After dealing damage, the weapon takes a permanent and cumulative –1 penalty to damage rolls. If its penalty drops to –5, the weapon is destroyed. Nonmagical ammunition that hits the ooze is destroyed after dealing damage. The ooze can melt through 2-inch-thick, nonmagical wood or metal in 1 round.
Energy Absorption
A mustard jelly is immune to force and lightning damage. If the jelly would have taken force or lightning damage, it is instead healed for the same amount it would have taken in damage.
Magic Weapons
The jelly’s attacks are magical.
Poison Aura
At the start of each of the jelly’s turns, each creature within 10 feet of it takes 10 (3d6) poison damage. A creature that touches the jelly or hits it with a melee attack while within 5 feet of it takes 10 (3d6) poison damage.
Mirage
As a bonus action, the oozasis can create a mirage around itself to lure victims toward it while disguising its true nature. This functions as the mirage arcane spell (save DC 16) but is nonmagical, and therefore can’t be detected using detect magic or similar magic, and can’t be dispelled.
Waters of Unfathomable Compulsion
Any creature that drinks the water of an oozasis or eats fruit from the plants growing in it has a dream (as the spell, save DC 16) the next time it sleeps. In this dream, the oozasis places a compulsion to carry out some activity as a torrent of /images and sensations. When the creature awakens, it is affected by a geas spell (save DC 16, cast as a 7th-level spell) in addition to the effects of dream.
Innate Spellcasting (Elder Oblex)
The oblex’s innate spellcasting ability is Intelligence (spell save DC 18). It can innately cast the following spells, requiring no material components:
- At will: charm person (as 5th-level spell), detect thoughts, hold person
- 3/day each: confusion, dimension door, dominate person, fear, hallucinatory terrain, hold monster, hypnotic pattern, telekinesis
Sulfurous Impersonation (Elder Oblex)
As a bonus action, the oblex can extrude a piece of itself that assumes the appearance of one Medium or smaller creature whose memories it has stolen. This simulacrum appears, feels, and sounds exactly like the creature it impersonates, though it smells faintly of sulfur. The oblex can impersonate 2d6 + 1 different creatures, each one tethered to its body by a strand of slime that can extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning the oblex occupies its space and the simulacrum’s space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex’s main body and the simulacrum. The simulacrum disappears if the tether is severed.
Ooze Nature
White Maw doesn’t require sleep.
Amorphous Form
White Maw can occupy another creature’s space and vice versa.
False Appearance
While White Maw remains motionless, it is indistinguishable from white stone.
Killer Response
Any creature that starts its turn in White Maw’s space is targeted by a pseudopod attack if White Maw isn’t incapacitated.
Other creature types
Do the same exercise with other creatures: All creatures
Mime (Class)
While an Iridescent Gelatin cannot copy actions and reactions, a Mime could.
Such a build would make a very versatile character.
Mime (5e Class)Inspirations
DnD: Gelatinous Cube
measured (...) 15 feet (...) 4.6 meters (...) weighed (...) 50,000 pounds (23,000 kilograms) (...) existed of much
larger cubes
transparent
could not see nor hear (...) capable of sensing vibrations (...) attracted to warmth
opponent (...) slam it (...) acidic pseudopod (...) engulf it
engulfing a victim (...) acidic digestive substance towards the victim's body (...) digesting it
vulnerable to most usual forms of attack, although (...) existed of cubes (...) immune to electricity
Mind-altering effects were useless against the mindless creatures
omnivorous scavengers
extremely effective against flesh and cellulose, the digestive fluid of gelatinous cubes had no effect on inorganic
matter or bones
Any inorganic matter would remain within their bodies for several weeks until eventually being cast out
reproduced asexually by either dividing themselves into two smaller cubes of equal sizes or via budding
a smaller (...) cube was excreted
smaller cubes (...) being absorbed by their own parents
rapidly grew to adult sizes
When two gelatinous cubes met, they could temporarily fuse into a larger form that acted like a single creature
remain in that fused form (...) few days before splitting and going their separate ways
fragments or the spawn of Juiblex
could exert control over them, imbuing them with a sense of purpose and even intelligence
a wizard in Cormyr managed to cross a gelatinous cube with an ochre jelly to produce a creature (...) domesticate
and train to keep the streets of Suzail clean
jelly (...) turned invisible
wizard Halaster Blackcloak (...) experimenting (...) duergar ability to enlarge their bodies, created a
giant gelatinous cube (...) 30 feet (9.1 meters)Gelatinous cube
DnD: Glabbagool
unusual sentient gelatinous cube (...) Oozing Temple (...) late 1480s or early 1490s DR
Known language(s) Telepathy
arrival (...) demon lord Juiblex (...) Underdark (...) granted Glabbagool sentience
avoid fighting (...) curious about the world and the people (...)
met and befriended (...) adventurers escaping the drow slavers of Velkynvelve (...) travel with them or gift them a
magical mace located within its oozing formGlabbagool
DnD: Ooze
late 1480s DR numerous oozes (...) drawn to Blingdenstone under (...) Pudding KingOoze
DnD: Pudding King
insane deep gnome cultist of Juiblex in Blingdenstone (...) late 1480s or early 1490s DR
great battle between his ooze army and all the factions of Blingdenstone (...) killed by (...) adventurers hired by
(...) deep gnome factions after escaping from drow slavers of VelkynvelvePudding King
DnD: Juiblex
Juiblex was a demon lord of oozes and shapeless things
The Faceless Lord
The Slime Lord
Father of Slime
Patron of Pestilence
The Fetid Prince
Indescribable Darkness
He Who Slithers
Glistener
The Unspeakable
The Unnameable One
The Formless One
The Oozing Hunger
Slick of Foulest Humors
Demon Lord of Ooze
Lord of Nothing

Juiblex was (...) disgusting (...) hideous to demons of all kinds (...) most foul of all demon lords and deities
abhorrent aura was as foul as its sickening, shapeless form, a primordial soup of bubbling bile and nauseating fluid
bound by a thin epidermis bathed in oil and thick mucus
could manifest dripping, trembling pseudopods in all directions to lash out and hungrily scoop up any creature
Juiblex's mind was beyond the comprehension of mortals and alien (...) demons (...) no standards (...) unknowable
purpose
Father of Slime (...) mindlessness of his spawn (...) incredibly knowledgeable (...) frighteningly vast intellect
that moved with caution and subtlety while manipulating his minions with chess master prowess
the easiest of the demon lords to understand (...) because his desires were so simple and uncomplicated
Rarely did he need to bother plotting and planning (...) content just to continue existing (...) goal being the
corrosion of anything he could reach
dissolve all living things, flooding all of existence in his pestilent putrescence and leaving his shapeless reflections
as the only remaining lifeforms
The oozes and slimes he surrounded himself with were the only beings that interested him outside of the context of
consumption and corruption, and his viscous subjects quivered with something akin to pleasure when their Faceless Lord
was near
he always attacked intruders to his domain, regardless of what they offered, his foul smell and loathsome look made him
almost impossible to tolerate

Organic and inorganic materials alike quickly dissolved at his touch, particularly metal and wood,
but while stone could also be melted it eroded at half the rate
Extreme agility was required by one wielding weapons or wearing armor composed of corrodible materials to prevent
them from being ruined after making contact
His touch was not only caustic but also corruptive, and if one wasn't crushed or liquefied by his
lashing pseudopods, there was a fair chance that they'd be covered in a sheet of poisonous ooze
Juiblex's favored tactic (...) closing the distance between him and his enemies
His gelatinous form allowed him to swiftly squeeze through spaces smaller than an inch with ease, crawl
across vertical inclines and ceilings, and maneuver unhampered underwater
He attacked as many foes as possible (...) altering his form to engulf them (...) watch them painfully
melt
His ability to build himself up before crashing down as an avalanche of ooze (...) catching multiple targets
Juiblex's amorphous body (...) dangerous (...) he lacked (...) targetable anatomy (...) difficult to injure
Trying to harm him with acid, diseases, and poisons was (...) useless, as (...) blunt weapons and impact force,
lightning, water, cold, or deadly gases
Radiant energy and fire (...) could prevent (...) regenerating (...) fire (...) unreliable weapon (...) cold iron or
good-aligned weapons (...) overcome his resilience
Slick of Foulest Humors would find it all too humorous to send airborne foes hurtling towards the ground
could vomit (...) vile excretion, 3 ft³ (0.085 m³) cubic feet of a toxic substance that bcombined the effects of
ochre jelly and green slime that he spewed several feet into the air
could also spew out patches of green slime (...) break off bits of his own body to create lesser versions
of himself to assist him
Many of Juiblex's spell-like abilities were related to blighting and befouling areas or desecrating and despoiling
specific targets
first move was to hide (...) turning invisible (...) engulfing multiple foes and unleashing a contagion on the first
Other powers allowed him to dominate and restrain powerful beings (...) hold monster (...) greater teleport, fly, or
phase door
shed a circle of darkness (...) he could see through (...) no light could dispel (...) circle of frigid cold in a radius
around himself, which both followed him wherever he went and which he could activate and deactivate at a whim
If seriously injured, Juiblex could (...) retreat (...) teleportation (...) temporary
summon oozes or tanar'ri to keep his enemies busy during his recovery period
Once per day, he could call upon a mob of stinking dretches, a few fetid hezrous, or an acidic alkilith to aid him, and
either a couple of gray oozes, ochre jellies, or black puddings
regarded as one of the weaker demon lords
Juiblex's (...) most threatening ability; the power to control any ooze from anywhere
Oozes (...) tenacious creatures (...) exist (...) most hostile corners (...) multiverse (...) Juiblex (...) focus his
power to control them

Juiblex's true form was not the one (...) in his abyssal layer but the combined volume of every brainless
slime, pudding, and jelly in existence
The omnipresence of oozes (...) why he didn't simply takeover the multiverse at his whim
vastness of Juiblex's true body far outmatched the capacity of his comparatively small mind, and he was incapable of
dividing his attention and ordering all of his servants at once
Juiblex's mere presence in an area could make the oozes of the region more aggressive and intelligent (...) not (...)
both
Some oozes (...) showed signs of malevolent intent rather than mere, mindless hunger, while others gained human levels
of intelligence and telepathy without a hint of ill will towards sentient beings
Juiblex's underground sanctum (...) treasures (...) he was known to wear and use (...) rings of plant control to
a talisman of ultimate evil
NB: Wear ? How ?
Ring of plants to control Myconid / Zuggtmoy
Certain items (...) tied to the Faceless Lord or (...) useful to his plans
Juiblex's principal realm in the Abyss was its 222nd layer known as Shedaklah, a truly putrid realm of living
rot, visible fumes, and bubbling ooze
visitors were exposed to (...) most sickening swamps in the multiverse (...) horribly nauseated struggled to eat or keep
down what they had already consumed, and where food and water could quickly putrefy, even in bags or backpacks (...)
transform into hostile oozes
The vast expanse of caustic, inanimate sludge was broken up by two sluggish branches of the River Styx, as well as the
occasional hillock, fungus forest, or foggy moor (...) marshes of mold and slime (...) no true oceans (...) rose up at
Juiblex's whims
Various areas were deadly stews of slimes, molds, jellies and puddings all feeding off each other and the surrounding
matter (...) contact with the fetid water could have (...) unpredictable effects
the sky held no celestial bodies (...) clouds colored a hideous motley of foul green, bruise purple, and mud brown (...)
pallid gloom
Torrents were frequent, every few hours (...) downpours and thunderstorms flooded the land with polluted water
the riotous abundance of life in Shedaklah infused it with positive energy, quickly undoing ordinary injuries
Many (...) demons, vrocks that plagued the skies, and hezrous which stalked the bogs (...) chasmes and rutterkin were
also present and various ooze para-elementals, slaadi, swamp monsters, plant creatures, and fungal entities also lurked
within it
less common monsters in the swamp were actually oozes, a result of Juiblex's archrival, Zuggtmoy
Shedaklah (...) was not just a singular domain but a dual realm (...) half of which Juiblex ruled over
area that Juiblex called his own (...) referred (...) as the Slime Pits (...) oozes of uncountable varieties and numbers
all lurked within its depths
Juiblex and his children had dissolved several areas to create passages between the chambers, many of which
served as slime breeding grounds
Many (...) creatures were bloated with demonic power and many times larger and fiercer than their ordinary counterparts
(...) no place where Juiblex's children were greater in number
safe on the upper layers, the lesser oozes only being threats when in great quantities, the deeper one delved into the
tunnels the more terrifying, cunning, relentless, rare and innumerable (...) had to swim through them
spawning pools (...) filled with various breeds of horrible oozes (...) vast quantities (...) formed underground lakes,
the oldest one known as Suppurus being over 100 mi (160 km)
horror (...) hideousness (...) corrupt majesty of the Faceless Lord
Croaking hezrous (...) upper chambers, and chasmes sometimes fed on the pooling waste of the corridors
Manes, bar-lguras, and nalfeshnees (...) hezrous, feasting on each other

Zuggtmoy (...) viewed slimes as the eyes and ears of Juiblex and so hunted them on the surface
visitors (...) displaying signs of madness (...) by Juiblex's presence (...) consuming all they could, defining
themselves by what they devoured, and encouraging others to behave similarly or by refusing to part with any of their
possessions
NB: My precious ring
vast cavern (...) Juiblex's "throne room" (...) center of his kingdom
largest garbage heap in the multiverse, composed of litter and rubbish resistant to the acidic properties of the slimes
center of the room was a single, stone pedastal streaked and corroded (...) claimed as his own
Surrounding the stone was a churning soup of favored oozes, and coating the walls was a layer of slimes, all spewing out
rancid corruption to mix with the Slime Lord's own filth
Despite being of roughly equivalent power as individuals, Juiblex remained at the losing end of his struggle with
Zuggtmoy
Juiblex's hideous kingdom (...) held an Abyssal layer known as Molor under his undisputed dominion
The two realms were connected by various portals, although sewers in magically charged cities could have
portals to it, and if Juiblex was ever forced out of Shedaklah, he would likely retreat into Molor
NB: Baldur's Gate sewers could have portals to Molor
Molor could have portals to the Slime Pits
Baldur's Gate sewers -> Molor -> Slime Pits
Referred to both as the Stinking Realm and the Sinking Realm, Molor represented civilization at its lowest
point, a ramshackle cesspool of filth where society teetered on the brink of collapse
demons, oozes, or otyughs, had no form of civilization
scavengers of the plane (...) common ground from mutual sufferers of disease and decay
Molor was a maze of dripping tunnels with dripping ceilings of muck and where rotted food and toxic waste was embedded
in the walls and flowed across the floor
The only town was known as Thullgrime, a rotting domain of shacks constructed from decomposing fungal fibers, ooze
heaps, and garbage inhabited by wererats, mad cultists, and trapped explorers
Juiblex was also the master of a dimension known as the Demiplane of Filth
trees and ground of the plane were made of verdant slime, some of which was actual green slime
fetid ponds and rivers of ooze, and was populated by insect clouds, otyughs, and various stinking monsters
not a place he ruled, Juiblex (...) influenced a layer of the Abyss known as the Plains of Rust
command over caustic ooze, supersaturated the realm (...) iron fortifications (...) quickly rusted away in a matter of
days
It was rare for Juiblex to actually affect the world outside his Slime Pits
he left slime trails that would grow into various oozes and he would influence the slimes around him
he just stewed in his domain, enjoying the presence of his amorphous kin, breeding new oozes and releasing plagues
That wasn't to say that Juiblex had no plans or agendas, simply that he was patient and subtle enough (...) didn't
achieve them quickly or obviously
Though he did wish to defeat Zuggtmoy
Instead, Juiblex waited, slowly but steadily accumulating more and more power (...) small steps (...) master plan but
never (...) provoke too much attention
Juiblex's greatest strength was (...) how easily he could be dismissed
He was shunned by most of demonkind, regarded with hateful ridicule and callous contempt mixed with genuine fear of the
gelatinous abomination's greatest desire
never making alliances (...) consuming all envoys that intruded on his home
claimed the title of "master of all slime and ooze" (...) no one ever challenged him for that epithet
NB: Could be challenged
lands (...) undesirable (...) nauseating kingdom (...) not be worth
situation was exactly as Juiblex desired
loathing (...) disrespectful disdain (...) useless hazard
fear (...) hesitation (...) ignorance (...) disgust (...) avoidance
Juiblex desired to be hidden and overlooked (...) indifference (...) without fear of reprisal (...) impunity
opposition was Zuggtmoy
actively hated each other
Queen of Fungi sometimes concocting plots to permanently destroy him
Juiblex's "allies"
demon lord Turaglas (...) shared (...) common ground, but (...) planned to devour him
common goal being mass destruction (...) drowned in slime (...) Zargon
Bwimb II (...) understanding with Juiblex
Rarely did Juiblex recruit demons to serve him, instead relying on his ooze servitors
none (...) sapient enough to make an actual choice to serve him (...) Faceless Lord fused demons that his oozes had
trapped or consumed to create intelligent demonic oozes
intelligent (...) willingly served Juiblex (...) black pudding known as Darkness Given Hunger

had once (...) lost its way in the Slime Pits
hezrou (...) possess a black pudding (...) Juiblex cast an imprison possessor spell (...) transformation permanent (...)
hezrou dissolved (...) became truly one
NB: Interesting Origin story
Mind trapped in a slime
Darkness Given Hunger was the largest of all black puddings
patrol the Slime Pits (...) looking for food (...) surface or the Material Plane
NB: Encounter with Darkness Given Hunger
Learn from him the secret passage to Molor in the Baldur's Gate sewers
Juiblex cared little for followers (...) cultists
Juiblex (...) worshipers (...) ignorance (...) boon (...) dissolve them
Humanoid servitors (...) pointless
Juiblex's (...) mind (...) victory was assured (...) no reason (...) grow the cult
presence (...) diminished (...) the god Ghaunadaur (...) He Who Slithers while in truth worshiping That
Which Lurks
worship of Juiblex (...) cultists(...) insane
loners (...) creepy (...) obsession with ooze
capture and study of ooze
Juiblex's followers were diseased (...) oozing slime, a horrible odor, rotted digits, hideous growths, blisters and
pustules ready to pop, or worse
sentient pestilence (...) horrible acts (...) had acid for blood, or gelatinous bones (...) body parts (...) could fall
off but continue to move (...) organs (...) malleable and burst without actually killing them
bodies became (...) oozing until they were (...) slimes (...) on humanoid form
reborn, turned into sentient oozes or hybrids (...) bodies and identities were obliterated
most disgusting individuals in existence (...) dwelling in sewers (...) nauseating locales
deformed entities (...) only oozes or undead could tolerate their presence
process (...) somewhat malleable (...) involved sacrificing a sapient being in acid, either to an ooze
had to possess (...) flexibility (...) shapechanging experience
The more powerful (...) the grosser and more malleable their features were (...) leaking (...) acidic
ooze, summoning oozes and alkiliths, spewing disease and corrosive fluid (...) gaining the ability to polymorph
Faceless Lord (...) worshipers (...) few of the god-hating aboleths
his oozes (...) show him fealty (...) thoughtless pleasure (...) his overreliance on them (...) Zuggtmoy's active
recruitment and growth of fungi
Followers dwelt underground, taking care of stables of oozes (...) singing the praises of a doomsday when Juiblex would
devour all, a fate they would be spared from
braziers of green flame (...) dark chants (...) sacrifices (...) walls were coated in slime (...) runes sacred to
Juiblex
The greatest of worshipers made permanent portals to the Demiplane of Filth and conducted sacrifices there, and
some shrines were also present in Molor
NB: Follow worshippers, find Demiplane of Filth + Molor
he did possess an avatar dwelling in a hut in the Demiplane of Filth
the figure of an elderly human male formed from a shard of Juiblex's essence
Possessing much of Juiblex's knowledge, The Hermit, as he was known
The avatar held its mouth and eyes shut, only opening them to assign a task and again when he answered the question,
upon which green slime poured from both and devoured his body only (...) reappear the next time he was visited
without any signs of harm
Juiblex's true origin was unknown
the first mass of infection, a black, bilious collection of fluids (...) self-awareness
Dark knowledge rushed into his newly formed mind as he welled up
creating new oozes wherever he went
He did not defend his home against the gods during the Dawn War or when Asmodeus supposedly fell and took a sliver of
its original shard
the Faceless Lord always remained in the background, preparing to consume all reality, knowing the true nature of
the Abyss and fully intent on fulfilling his discovered purpose
Juiblex's only consistent opposition against this goal was Zuggtmoy, who, for her faults, had ways of keeping Juiblex in
check
Once, centuries ago, the Queen of Decay used a series of potent divinations to determine Juiblex's exact location,
erected a series of adamantine plinths throughout Shedaklah, and then triggered a ritual to banish Juiblex
somewhere else in the multiverse
Fortunately for Juiblex, this plan only partially worked, but fortunately for everyone else, the partial success was
enough to separate a portion of him from his whole, the unnecessary expenditure of power being something he tried
to avoid
polluted essence was sent to the Elemental Plane of Water (...) too toxic (...) banished (...) its own demiplane
Demiplane of Filth and a shard of his essence would become the HermitJuiblex
DnD: Zuggtmoy
Lady of Fungi
Demon Queen of Fungi
The Queen of Rot
Lady of Rot and Decay
Lady of Decay
The Harbinger of Inevitable Doom

embodiment (...) death and virulence (...) fungi
decomposition (...) destruction
Zuggtmoy (...) inhuman being (...) mold herself (...) humanoid form
skeletally-thin (...) mycelium and lichen
lair (...) Shedaklah (...) palace (...) mushrooms (...) bridges (...) chambers and tunnels
same layer of the Abyss as Juiblex
driven by their insatiable hunger to destroy and devour
Zuggtmoy (...) worshiped through fake cults
cultists (...) infected with her spores (...) mind-controlled or transformed (...) extensions of her will until (...)
consumed
clashes (...) Lolth (...) control (...) Underdark (...)
Zuggtmoy's (...) Juiblex (...) shares her realm unwillinglyZuggtmoy
DnD: Turaglas
Ebon Maw
the Hunger Eternal
the Insatiable and the Devourer
demon lord (...) hunger and consumption
ruled over Sholo-Tovoth

endless hunger
he (...) reached the Material plane (...) devour everything (...) even plain stone
imprisoned, by (...) Orcus and DemogorgonList of demon lords#Turaglas
DnD: Zargon
The Devourer in the Depths (...) endless voracity be sated, and if freed (...) conquer the world (...)
torrents of slime
Known as the Invincible Tyrant for his indestructibility (...) ancient immortals could only trap him (...)
if killed, Zargon always returned
he had six muscular tentacles at the base of his body, a wriggling nest of thick appendages (...) to propel his putrid
form
his bulging, bloodshot, cycloptic eye
Zargon (...) ungodly levels of strength (...) many tentacles to strike and constrict his foes dozens of times in (...)
few seconds
regenerated from injuries (...) limbs would grow back (...) reattach (...) in a mere minute if cut off

Acids and electricity were useless (...) cold was (...) uselessness (...) only resistant to, fire
The source of Zargon's immortality was his horn/, without (...) no longer regenerate
Removing the horn (...) require formidable strength (...) still regenerated in a different way
Upon being slain, Zargon's corpse would be reduced to chunks of runny, slimy flesh while the horn remained
intact, after which it would "regrow" him, causing his flesh to reform around the horn
only way to permanently defeat (...) destroy his horn (...) cast it into volcanic fire
any lava pit (...) or (...) Eye of Zargon, a bubbling pool of magma
smoking crater was surrounded by fire elementals, salamanders, lesser efreeti and other monsters, and one would have to
cast the horn in before it disintegrated
NB: Timed mission
The gods were unable to discover how to destroy Zargon's horn
elder evil (...) immune to all divination spells of divine origin
was a creature of ooze, and his presence heralded coming slime
A gray grease covered a 30 ft (9.1 m) radius around him wherever he went and persisted for a minute after he left
summon oozes known as corruptures, cancerous creatures (...) warped by poison and sickness (...) laws of reality
were repeatedly broken
apocalyptic threat (...) foul slime
Every few dozen seconds, he could spew forth a massive deluge of acidic, brown goo from his horrid maw, and those he bit
into were also infected with the substance
several days, if not treated with a remove disease or heal spell, those polluted by the slime had their vitality,
intelligence, and personality slowly reduced until they either collapsed into puddles of grime or transformed into the
terrifying humanoid oozes known as the whelps of Zargon
Zargon's corrupting influence (...) contaminated the land and caused (...) weather patterns
meteorological distortions (...) rained (...) brown slime (...) contaminated all (...) water and any (...) contact with
it
Zargon (...) escape his prison (...) entire world (...) hourly, overlapping, atmospheric disasters, and no one would be
safe as his foul slime rained over all
certain actions, such as a significant betrayal with the blood of the victim spilling onto his horn, would
further speed his rebirth
his debilitating effects on divinity making him a dangerous threat against them
Zargon's freedom would grant the Faceless Lord a great increase in power
NB : More slimes means more mass to control for Juiblex
Zargon is a tool for Juiblex
...Until Juiblex consumes him
A brown dragon (...) watch over the Valley of Death (...) nothing aroused Zargon from slumber
eldritch being (...) no god
his clerics
wore golden masks depicting a one-horned monster with four tentacles sprouting from the chin (...) tyranny
and oppression
Were he to break free, (...) those that freed him (...) destroying them and turning them into whelps (...)
Zargon was an entity so ancient that not even he could remember where he came from
Legends (...) lost city of Cynidicea
Some believed that he was the creation of an ancient wizard
Others (...) he was spawned (...) crazed immortal as a servant (...) avatar
others (...) he was a former demon prince, exiled from the Abyss
stories (...) purported (...) Zargon ruled the realm (...) Baatorian lords, until the arrival of Asmodeus
incapable of permanently destroying Zargon himself, Asmodeus ripped his horn (...) flung it to the Prime Material
Plane
NB: Prime Material Plane is the world of humans
The horn of Zargon could still be there..
only to find the streets slick with blood and slime
Asmodeus managed to seal Zargon in solid stone
idea that Asmodeus saved the day where the gods failed would be a dangerous legend to let spreadZargon
Conan: Dagoth
Dagoth (...) Dreaming God
Dagoth (...) body turned into stone, becoming a statue of a handsome human male with a hole in his
forehead

followers could worship it
virgin (...) ritual
Taramis tricks Conan (...) into finding the horn (...) horn into the Dagoth's forehead

The statue began to move
ritual was interrupted by Conan
statue (...) transform (...) handsome man into a hideous (...) horned beast

Dagoth (...) impaled her (...) on his hornwatch?v=YXGT6Xm6x24
resurrected god (...) called down lightning
Dagoth killed (...) stepping on his head, crushing it
Dagoth's horn was his life (...) tearing the horn from the god's forehead, severely weakened Dagoth

As his life's blood poured from where the horn had been torn out, Dagoth collapsedDagoth (Conan the Destroyer)
DnD: Bwimb II
undulating mass of violet sludge

she polluted pure waters
understanding (...) Juiblex (...) shared goals (...) unclear
ooze para-elementals obeyed herBwimb II
DnD: Ghaunadaur
greater god of abominations, oozes
That Which Lurks
The Elder Eye
The Lord of Slime
The Ancient One
reddish-purple giant slug (...) amorphous (...) jelly (...) 10 long purple tentacles (...) sticky green substance
that emerged from the ground
represented (...) eye (...) in a purple disk (...) shape (...) "Y"
False worshipers (...) boons (...) been devoured (...)
Inner Planes (...) always silent (...) gibbering and bestial language (...) spoken
telepathy (...) blunt and simple
archomental Bwimb (...) deity Moander (...) his allies
served by the drow oozemaster Kurolaboath Notepirroth
enemy (...) every god (...) Underdark (...) Seldarine (for being a (...) Dark Seldarine), Malar, and Gargauth
Shrines and temples (...) Ghaunadaur were foul
fetid smells, mists, and slime trickling down the walls
stench (...) strong (...) swimming (...) rotten sewage
clergy prayed for their spells once per day
Ghaunadans went on the Gathering (...) kidnap and abduct sentient beings for the sacrificial altar
drugged (...) turn into slime
slime then enveloped the victim and consumed them
ancient deity (...) emerged from the primordial ooze itselfGhaunadaur
DnD: Oblex
Oblexes were extraordinarily intelligent oozes created by mind flayers that fed on other creatures' memories
using (...) memories to create replicas of their victims (...) to further hunt and feed
wants memories

serve their creators, the illithids
An oblex in the range of an elder brain's powers provides (...) mind flayers to find choice victims
absorbed the memories of their victims (...) replicate credible copies of them
impersonations, made of the same ooze as the oblex (...) identical to the original victims, except for a faint
smell of sulfur
NB: Eat Memories:
Zero { Skill, Spell, Power, Ability, Equipment, ...etc. } of the target is copied
Only Language, Proficiency, Memories, Appearance (Directory of Impersonations) are copied
NB: Sulfurous Impersonation:
Term "Simulacrum" used in description of monster stat block is polysemous
Prefer term "Replica"
Replicas used for infiltration, dialogs, roleplay
Elder Oblex can spawn up to 13 Replicas at once
Think of a challenge
- with N tiles on which you must position yourself
- requiring approval of N key people (12 knights of the round table + king publicly declaring war on another country)
Stench of sulfur can lead to comical situations: need to be justified (fart, rotting cabbage, spoiled eggs, sewer gas,
onsen, ...etc.)

They could move up to 120 feet (37 meters) from the oblex, but could not (...) separate from its body
replica (...) attached (...) oblex's main body by a thin, transparent tether made of slime, which could pass through
extremely tight spaces as narrow as 1 inch (2.5 centimeters) wide
With (...) hunger for memories (...) attracted to sharp minds
minds of intelligent individuals (...) spellcasters
briefly engulf their target's body, draining a portion of its memories
victim (...) drained and confused (...) difficulty (...) using any abilities
learned all of its victim's languages and abilities
oblex spawn even adopted (...) personalities of its victims
NB: Moving Speaking head
Cunning hunters, oblexes used (...) impersonation (...) to lure more victims (...) infiltrate communities
preferred (...) ambush before attacking
memory-draining attack (...) render a victim unconscious if hit multiple times (...) pseudopods
They also had blindsight and could also not be blinded, deafened, tired, or knocked over
adult or elder oblex could extrude large pieces of itself disguised as a being whose memories it had
earlier stolen
Bar a slight smell of sulfur, this simulacrum looked, sounded, and even felt indistinguishable from the original
adult (...) up to five (...) elder up to thirteen, to a distance of 120 feet (37 meters) (...) tethered by a strand of
slime
This strand (...) could be cut, but not be (...) damaged
The oblex the simulacra were one and the same creature for intents and purposes
To consume memories (...) strike (...) creature up to 5 feet (1.5 meters) away
If they lacked the will to resist, they would be psychically injured and suffer a loss of memory until next they rested
or received a heal or greater restoration
each strike (...) cumulatively worse at doing things until they fell unconscious for at least an hour, sometimes even
dying
Undead, constructs, plant creatures (...) oozes were naturally immune to memory draining
As oblexes aged, they acquired more powerful abilities
Adult oblexes (...) cast (...) charm person, detect thoughts, hold person, and color spray (...) elder oblexes (...)
lived long enough to learn (...) confusion, dimension door, dominate person, fear, hallucinatory terrain,
hold monster, hypnotic pattern, and telekinesis
reproduction cycle (...) connected to its feeding habits
saturated with its victims' accumulated memories
saturated oblex spawn had to split into smaller creatures and shed these personalities in order to avoid going insane
An older oblex could simply extrude a simulacrum instead
After conducting experiments on the various oozes found in the Underdark, oblexes were designed by mind flayers
with the purpose of assaulting minds and serving as advance scouts to search for prey to feed a colony
However, oblexes did not act on their master's orders
actions (...) motivated by hunger
An oblex within the telepathic range of an elder brain would instinctively, and unwittingly, inform the colony of
any sentient creatures just by its endless hunger for memories and attraction to intelligent individuals

late 15th century DR, an elder oblex stood guard in a chamber of the Temple of Madness in Pandemonium, while a group of
mind flayers attempted to harness the power of a portal to the Far Realm to activate an artifact that could allow
them to regain their mental control over the gith
A group of Sha'sal Khou (...) dispatched to thwart the illithids' plans
adult oblex was kept within a pit trap in Stardock (...) absorb those who fell into it
Undercity of Xorvintroth, a group of four elder oblexes killed and absorbed the memories of four Thayan guards, Augofan,
Lonali, Phastulla, and Ugomech, who served the Red Wizard Lamintala
oblexes produced simulacra of them in order to lure other explorers into their cave
NB: Assimilate oblexes and their memories
Memories could be unique features
Oblexes wouldn't have usage of such features
But an Iridescent Gelatin, yesOblex
Star Trek: Murf
Mellanoid slime worm
fond of ingesting random pieces of mechanical equipment
eat a photon grenade (...) detonated inside (...) causing Murf to briefly expand in size before returning to normal
(...) was indestructiblestar-trek-murf-console-enhanced.png
act as a living containment vessel for the protostar
NB: Could contain Gale's explosion ?
could not speak (...) good at dancing and singing, or at least lip syncingMurf
Orville: Yaphit
Yaphit was a Gelatin Lieutenant
His mother created a novel Gelatin being via mitosis and, later, the new gelatin split via mitosis into Yaphit and his
brother

his brother was "the good-looking one"
He filed a complaint (...) claiming discrimination against gelatinous persons
gelatinous lieutenant (...) navigate an access conduit, only half a meter wide (...) armory

Yaphit physically assaulted one Kaylon by entering its body
jump-start Isaac's inert body by connecting the right pathways

a gelatinous blob with a "sloppy hole of a mouth."Yaphit
Starcraft 2: Abathur
created from numerous zerg species
evolution master (...) DNA library, and resides in the evolution pit
Design (...) simple (...) Sequences (...) change (...) fluid (...) improve (...) Always improving
Must evolve

spun from many species
designed the Queen of Blades by wrapping her in a chrysalis
Evolve Swarm
valuable (...) biomass
obsessed with efficiency
killing a creature before consuming its biomass, while it would be less painful for the creature, is inefficient
NB: Assimilate them alive (Knocked out)
has an odd speech pattern, often leaving out conjoining words and ignoring pronouns
speaks (...) most efficient manner possible
does not communicate (...) audible words, instead communicating through psionics
has in the past utilized psi-to-speech translators in order to carry out vocal communication
referred to as "it" on his hero pageAbathur
Movies
slime monster (...) amoeba-like space glop (...) antagonist (...) 1958 movie (...) The Blob
red gelatinous thing terrorized (...) swallowing up people, pets and supermarkets
(...) fire extinguisher (...) freeze the blob (...) killing it
byproduct of a Cold War-era biological weapon gone wrong
creature consumed all forms of matter, slowly disintegrating it with it's touch
Even children were not safe from it's lethal fattiness
blob seemed to suffer vulnerability to cold temperatures
snow blower (...) liquid nitrogen (...) freezes the creature
radioactive subterreanean creature creeps up out of the earth (...) radiation tests
greasy, burping, farting, smelly pile of crap
deadly creature (...) Armus (...) Vagra II
Armus (...) rage and hate (...) liquid form (...) viscous oil-like substance
absorb living beings into it's matterSlime monsters
Terminator 2 (T-1000)
T-1000: Movie VS Mortal KombatThe Rings of Power: Sauron as a slime
Sauron as a SlimeThat Time I Got Reincarnated as a Slime
slime form (...) amorphous - mass (...) translucent oozeRimuru Tempest
Pokemon: Ditto / Metamon / Metamorph
amoeba, a single-celled organism with no definite shape
alter its cellular composition
unavailable (...) breeding (...) single-celled organisms reproduce differently from multi-cellular plants and animals
based on an undifferentiated cell, a cell in the body that can change into any other cell by sampling it
blobDitto
ne peut pas imiter le caractère du Pokémon en lequel il s'est transformé
Chromatique (...) chromatique
asexué (...) pas de (...) mâle ou femelleMétamorph
Re:Monster
ability, AbsorptionRou
The abilities can be classified into 3 types
Obtained by clearing conditions of the world
Acquired by Absorption ability of Rou
Acquired by Synthesis ability of Rou
List of Abilities (Organized by day obtained)
Inherent (from birth)
Obtained from consuming (...)Abilities and Equipment
Absorption
get abilities of other beings and things by consuming/ them
No matter how hard or poisonous something is, the person would be able to eat it
On Day 80 Rou acquires the ability [Synthesis] that he uses to merge the different abilities acquired by

[Absorption]
Which is quite convenient since [Absorption] starts to gather less and less abilities due to the gap of strength
between Rou and most of his enemiesAbsorption
Synthesis
synthesize items, creatures, and abilities from the ones he currently has
He can use combine them into strong> them into abilities with the cost of losing the original ability or transfer the
abilities into objectsSynthesis
NB: Imagine a synthesis system generated by AI: Merge/Blend Features, skills, ...etc. to generate new ones
N Inputs, 1 Output
Dragon Ball Z

Absorption (...) engulfing a victim completely (...) gaining their power and abilitiesGood Buu
Absorption (...) victim possesses (...) strengths or abilities (...) attacker desires

The technique involves either engulfing a victim completely (...) gaining their power and abilities
engulfs (...) an opponent into his body (...) increase (...) physical (...) mental powers

(...) severed body part liquefy (...) piece of skin fall off of his body
The goo will then sneak up behind the person, and stretch itself to be large enough to accommodate the

target
leap onto the person (...) smother as much of the target as it can
completely cover the person

goo is on the person (...) cover up any part of the person
target is completely covered, the goo will squeeze and solidify, trapping the person

impossible to escape it, no matter what the circumstances
Commeson (...) Planet Potaufeu (...) ability to absorb people and create an exact copy of them

person is absorbed (...) energy (...) drained (...) perfect copy resembling the victim's appearance
The copy has access to all of the victim's techniques, memories, and even has their same personality and beliefs, while
leaving the victim entirely drained of their Ki
Moro is able to absorb a target by encasing them in energy and then forcefully eating them whole
This causes him to transform and gain their abilities
After absorbing a victim, Naturon grows exponentially into a more monstrous version of himself, inheriting small
elements of his victim's appearance and some of their abilitiesAbsorption